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Game rules

Glitch Bomb is a risk-reward game: pull orbs from your moon bag, collect points, avoid bombs, and decide when to bank your winnings.

Starting a run

Every run starts with:

ResourceStarting value
Health5 HP (maximum 5)
Moon rocks100
Bits0
Points0
Multiplier1.00x
Level1 of 7

Your starting moon bag contains 11 orbs:

  • 2× Single Bomb, 1× Double Bomb, 1× Triple Bomb
  • 3× Point 5
  • 1× Multiplier +1x
  • 1× Point Orb 1
  • 1× Point Bomb 4
  • 1× Health

The loop

1

Pull an orb. Each pull draws a random orb from the orbs remaining in your bag and applies its effect immediately. Pulled orbs are set aside and can't be drawn again this level — except the Bomberang, which always goes back in.

2

Score points. Point orbs earn base points × your current multiplier. Multiplier orbs raise the multiplier for the rest of the level.

3

Reach the milestone. Each level has a point threshold. Once your points reach it, the level is complete and you choose what happens next.

4

Cash out or continue. Cash Out converts your points into moon rocks and ends the run. Continue converts your points into bits, opens the shop, and starts the next level — for a moon rock entry fee.

Ending a run

  • Defeat — your health hits 0. The run ends immediately; your points are lost, but the moon rocks you collected along the way are kept.
  • Cash out — you bank your points as moon rocks and stop on your own terms.
  • Victory — you complete the level 7 milestone. The game cashes out automatically.

Your final score is your moon rock balance. In ranked games it determines your token reward — see Rewards.

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