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Shop

The shop opens every time you continue past a completed level. It's where your points — converted into bits — buy a stronger bag for the levels ahead.

Offers

Each visit, the shop displays 6 orbs:

  • 3 common — drawn from: Point 5, Point 7, Point Bomb 4, Bits 15, Moonrock 15, Multiplier +0.5x, Health
  • 2 rare — drawn from: Point 8, Point 9, Multiplier +1x, Multiplier +1.5x
  • 1 cosmic — drawn from: Moonrock 40, Triple Health

Every purchased orb is added to your bag permanently for the rest of the run. Base prices are listed on the Orbs page.

Price scaling

Buying the same orb type repeatedly gets more expensive. Each purchase raises the price of that orb type by +20% of its base price, rounded up:

price = ceil(base_price × (100 + 20 × purchases_so_far) / 100)

Purchase counts are tracked per orb type across the whole run — leaving the shop doesn't reset them. For example, Point 5 (base 5 bits) costs 5, then 6, then 7, then 8 bits…

Shop actions

Besides buying orbs, two actions are available, each costing 4 bits and usable once per shop visit:

  • Burn — permanently remove one orb from your bag. Bombs cannot be burned — you can't buy your way out of a curse.
  • Refresh — reroll the shop's 6 offers.

What persists, what resets

On leaving the shop
Bag contents (purchases, burns, curses)Persist
Purchase counters (price scaling)Persist
Bits balancePersists
Shop offersReset
Burn / Refresh availabilityReset (one each per visit)
HealthRestored to 5 HP
MultiplierReset to 1.00x