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Randomness

Every pull in Glitch Bomb is random — and in ranked mode, verifiably so.

Ranked games: verifiable randomness

Onchain games use Cartridge VRF (Verifiable Random Function) to seed each pull:

  • the random seed is produced by the VRF provider and verified onchain before the pull executes
  • neither the player, nor the game developers, nor the sequencer can predict or manipulate which orb comes out of the bag
  • anyone can audit the draws after the fact — the entire game state lives onchain

The draw itself removes an orb uniformly at random from the orbs still pullable in your bag. No weighting, no pity timers, no hidden odds: if 3 of the 12 remaining orbs are bombs, your bomb odds are exactly 3 in 12.

Practice games: local randomness

Practice mode runs entirely in your browser and uses a local pseudo-random generator. The draw logic is identical — same uniform selection over the remaining bag — but there is no onchain verification because nothing is at stake.

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