Levels & milestones
A run spans up to 7 levels. Each level has a milestone — the number of points you must score to complete it — and an entry fee in moon rocks paid when you continue past the previous level.
Milestones and entry fees
| Level | Milestone (points) | Entry fee (moon rocks) |
|---|---|---|
| 1 | 12 | Free |
| 2 | 18 | 1 |
| 3 | 28 | 2 |
| 4 | 44 | 4 |
| 5 | 70 | 6 |
| 6 | 100 | 9 |
| 7 | 150 | 13 |
Completing a level
Once your points reach the milestone, the level is complete and pulling stops. You then choose:
- Cash Out — your points are converted into moon rocks (
moon rocks += points) and the run ends. Your final score is your moon rock balance. - Continue — your points are converted into bits (
bits += points, points reset to 0), you pay the next level's entry fee in moon rocks, and the shop opens.
Entering a new level
When you leave the shop and enter the next level:
- your level increases and a new milestone is set
- your health is fully restored to 5 HP
- your multiplier resets to 1.00x
- all pulled orbs return to the bag (the discard pile is cleared)
- the level's curse is applied, if any
Winning
Completing the level 7 milestone wins the run: the game automatically cashes out your points into moon rocks. There is no level 8 — level 7 survivors sit at the very top of the reward curve.