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Rewards

In ranked mode, your final score — your moon rock balance when the run ends — converts into GLITCH token rewards. The curve is steep: doubling your score multiplies your reward far more than 2x.

Entering a game

Ranked entries are sold as starter packs, in tiers 1 through 10:

  • a tier N pack costs N × $2 USDC (tier 1 = $2, tier 5 = $10, tier 10 = $20)
  • a tier N pack plays with an Nx base reward multiplier, boosted by +N% at purchase (tier 3 plays at 3.09x, tier 10 at 11x)
  • a free starter pack can also be unlocked by completing a social task (following @glitchbombgame on X)

A share of every entry goes to the staking vault, and the rest to the game treasury.

The reward curve

The base reward (in GLITCH, for a 1x multiplier) depends on the score tier you reach:

ScoreBase rewardScoreBase reward
524 (max)100013077
42872012469
35653011861
30039511254
25630010646
22223010040
1961829434
1761478825
1601217813
148100651
13888below 650

Your reward is the highest tier your score reaches: a score of 150 pays the 148 tier, a score of 64 pays nothing.

Multipliers

The final payout is:

reward = base(score) × multiplier

where the multiplier is fixed at purchase time from:

  • your pack tier — tier N with its +N% boost
  • a supply factor — rewards scale down as the circulating GLITCH supply approaches its target: the factor is (2 × target − supply) / target, i.e. 1x at target supply, down to 0x at twice the target. This keeps the reward pool sustainable.

Claiming

When a ranked run ends (cash out, victory, or death), the reward for your final moon rock balance can be claimed from the game — GLITCH tokens are minted straight to your wallet.