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Bombs & curses

Bombs are the price of greed. Every pull that isn't a bomb makes the next pull more dangerous — and the deeper you go, the more the game stacks the bag against you.

Bombs

BombDamage
Single Bomb−1 HP
Double Bomb−2 HP
Triple Bomb−3 HP
Bomberang−1 HP, returns to the bag

Your health starts at 5 HP and is fully restored every time you leave the shop. If it reaches 0, the run is over: your points are lost, but you keep the moon rocks collected so far.

Bomberang

The Bomberang is a sticky bomb: unlike every other orb, it is never set aside after being pulled. It deals 1 damage and immediately returns to the pullable bag, so it can hit you again and again for the entire level. It also never leaves the bag when the bag regenerates — once cursed with a Bomberang, it's yours for the rest of the run.

Curses

Curses are permanent afflictions applied to your run as you climb levels. They come in two flavors:

Rule curses change how the game plays:

CurseEffect
Double DrawEvery pull draws 2 orbs at once
DemultiplierAll multiplier boosts are halved

Bag curses inject a hostile orb directly into your bag:

CurseOrb added
Normal BombSingle Bomb
Double BombDouble Bomb
Sticky BombBomberang
Score DecreaseCurse Score Decrease (−20% points when pulled)

Curse schedule

Curses are applied automatically when you enter certain levels:

Entering levelCurse applied
4+1 Double Bomb in your bag
6+1 Bomberang in your bag
7+1 Double Bomb in your bag