Bombs & curses
Bombs are the price of greed. Every pull that isn't a bomb makes the next pull more dangerous — and the deeper you go, the more the game stacks the bag against you.
Bombs
| Bomb | Damage |
|---|---|
| Single Bomb | −1 HP |
| Double Bomb | −2 HP |
| Triple Bomb | −3 HP |
| Bomberang | −1 HP, returns to the bag |
Your health starts at 5 HP and is fully restored every time you leave the shop. If it reaches 0, the run is over: your points are lost, but you keep the moon rocks collected so far.
Bomberang
The Bomberang is a sticky bomb: unlike every other orb, it is never set aside after being pulled. It deals 1 damage and immediately returns to the pullable bag, so it can hit you again and again for the entire level. It also never leaves the bag when the bag regenerates — once cursed with a Bomberang, it's yours for the rest of the run.
Curses
Curses are permanent afflictions applied to your run as you climb levels. They come in two flavors:
Rule curses change how the game plays:
| Curse | Effect |
|---|---|
| Double Draw | Every pull draws 2 orbs at once |
| Demultiplier | All multiplier boosts are halved |
Bag curses inject a hostile orb directly into your bag:
| Curse | Orb added |
|---|---|
| Normal Bomb | Single Bomb |
| Double Bomb | Double Bomb |
| Sticky Bomb | Bomberang |
| Score Decrease | Curse Score Decrease (−20% points when pulled) |
Curse schedule
Curses are applied automatically when you enter certain levels:
| Entering level | Curse applied |
|---|---|
| 4 | +1 Double Bomb in your bag |
| 6 | +1 Bomberang in your bag |
| 7 | +1 Double Bomb in your bag |